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{"id":286,"date":"2021-08-28T15:23:08","date_gmt":"2021-08-28T15:23:08","guid":{"rendered":"https:\/\/ennuispace.com\/?p=286"},"modified":"2021-08-28T15:52:24","modified_gmt":"2021-08-28T15:52:24","slug":"review-the-great-ace-attorney-chronicles","status":"publish","type":"post","link":"https:\/\/ennuispace.com\/review-the-great-ace-attorney-chronicles\/","title":{"rendered":"Review – The Great Ace Attorney Chronicles"},"content":{"rendered":"

The Ace Attorney games have always been favorites of mine. I think they are shining examples of how to take creative liberties with localization and still end up with a stellar and faithful product. A lot of other people must think the same way, apparently, since Capcom has continued to rerelease several of these games across different platforms since as far back as the DS and Wii. There are a few outliers to this though, one being \u201cThe Great Ace Attorney,\u201d a duology originally released on the 3DS over half a decade ago.<\/p>\n

As far as gameplay goes, a large chunk of \u201cThe Great Ace Attorney\u201d pulls heavily from \u201cProfessor Layton VS. Phoenix Wright: Ace Attorney,\u201d and even the director, Shu Takumi, has acknowledged that point. The character designs in the game were handled by Kazuya Nuri, who also did the designs for the \u201cLayton\u201d crossover. There\u2019s a general level of cartoony-ness to some of the characters, but I think that just ends up adding to the charm of the game. The style also works exceptionally well on bigger screens. These models look surprisingly good for being mostly blown up 3DS tech. There are some jagged-edges and unsmoothed polygons noticeable, but the game\u2019s stylization overpowers a lot of it. I mostly played through the game undocked on the Switch, but did the final case docked on my TV. I kind of regret playing through everything else in portable mode after seeing how bright the visuals looked on a big screen.<\/p>\n